Ok as I promised Armageddon Empires.
I don't know why most reviews starts with world description or some more or less successful show-off of their proficiency with pen. I'm not like that so if I review wargame I will start from what tigers like the most, the meat of any strategy game – battle system!
If you think that boardgames or their electronic offshots are less sophisticated than modern RTS or even turn strategy you should think twice. One can build up complexity in two ways, one is math - insane equations including earth rotary speed to decide if that bullet reaches it's target or not, second is diversity of easily recognizable factors. In this case Cryptic Comet decided to chose second patch and in my opinion they chosen well.
Combat is based on dices, sometimes few and sometimes many of them. Dices can produce 2 possible outcomes - Hit or Miss, Yes or No, 0 and 1 call it whatever you like just know it's rough binary system with no gray area, no uncertainty. Now that's disappointing isn't it? Ok but there is more cause number and outcome of dices can be modified
by various ways, examples? Here you go.
Hills - Defender bonus +2 dices.
Equipment – Here we have vast range of choices from Upgraded laser rifle + 1 dice and energy weapon feat (random dmg bonus If hits) to Tactical Nuclear Warhead – Destroys enemy unit regardless of it's current HP.
Leadership – Trade your AP (I will explain this later, or not) for bonus dices if you have leader character in play.
Battle Cards – re-roll dices yours or enemy, score automatic Hits on your side or Miss in hostile camp etc.
Also mind that great majority of units has some feats that range from minor bonuses while they fight alongside with their allies to Absolute Terror field which reduces every damage taken to 1.
That was shallow view on tactics but what about strategy? Form this few games I have played I learned one thing that fog of war is harsh on the wasteland and without scouts you are blind and if someone has any doubts sooner or later also dead. Imagine that your core units infantry, tanks (I talk about Humans, sides in Armageddon
Empires are really distinct both in their design and gameplay style) have field of view equal to... 0. They can spot what is on their own hex and even then the bigger target the better their chance to actually find it on their little piece of desert so don't expect that your armored division will find Mutant saboteurs or cloaked assault mech. Subterfuge is not only thing you should worry about, AI plays in aggressive style and while you can exploit it later first you have to learn that sending majority of your forces to wipe out some local cult is not always good idea... ok it's never good idea. Have I mentioned that it's rare but you can find nuclear warhead? Or even produce one later. Then you have to deliver it by any means you find possible to your opponent outpost or even headquarters and... press the “Fuck I win” button. Or not :p your plane can be shot down, your agents can be captured (forgot about poor agent THEY HAVE YOUR NUKE NOW!)... here I should write something about how to stop that old SCUD launcher dragged by mutated mammoths relatively close to my lands but I don't know how (Did I mentioned that AI placed that launcher on fortified hills in heart of vast horde of their radiated fellows?) Now think about all that options knowing that you have certain amount of AP (action points) per turn and every order cost few of them. Move one agent or unit? Ok it's 1 point. Order sniper team to camouflage themselves, move to enemy base and try to assassinate their scientist? 1+1+6 = 8 AP. Want to order conscription of infantry unit? Here you go - 3 points of Human Resources, 2 Tech, 1 Fuel and of course 4 of your attention measured in AP.
What about world... Let's put it that way Armageddon Empires = fallout with Enclave vs Masters supermutant armies conflict then add terminator skynet fraction and on top of Cthulhu finally awakens. I will try to describe human fraction soon.
If you want to try it here you
can find demo.
http://s3.amazonaws.com/AEDemo/ArmEmpiresDemoSetup.exe